![]() Were you to pay full price for a top title from, say, EA you’re looking at approximately £40 – and that’s just to begin with. It’s also still only in the alpha phase of development, but it really is quite an accomplished piece of work already. This is a game which costs less than £10. So far, we’ve put approximately 300 hours into Kerbal Space Programme. Hector manages to weave a more engaging narrative than, say such recent hits as Far Cry 3, Tomb Raider or Max Payne 3, and with far fewer words. This sounds simple, but so many major developers cannot write a script for love nor money. Their games lack the rather rife cynicism of many mainstream games, and instead they actively involve you in an interesting narrative, with a few puzzles to solve along the way and a decent script. You can tell from the delivery of the characters, the stories, and the overall quality of the presentation that these guys really care about the content they create. Telltale have brought us some fantastic adventure games over the past ten years – Hector: Badge Of Carnage is perhaps their best yet, and thoroughly enjoyable. Telltale Games is a relatively small developer formed by former employees of LucasArts. Look, for example, at how glorious Trine 2 is: It is easy to forget just how important art is to a society such as ours. There is a brand new concept which has been delivered to you, a whole new existence to understand and decipher someone’s artistic expression. But if you pick up and play a game such as Limbo, or Braid, or Super Meat Boy (to name a few) you’re not just gaming. Trudging through any FPS war game for the twentieth time can be enjoyable enough, but it’s also a decidedly predictable experience. Searching for games like these can be real adventure, because you don’t know what to expect. If you scour the internet for Flash games, or look for apps on your phone, you will find hundreds and hundreds of indie games waiting to be discovered, and they will delight and boggle your mind. But a single person working under their own steam has the free reign to create whatever insanely bizarre idea they want to, and run with it unimpeded. Aside from the talent and effort involved in the process of making indie games, the best examples of them can also transport you to places that you couldn’t dream of, and pose you questions you’ll never have thought of.Ī large collection of people, no matter how well they work together or how good their end product is, will necessarily have to co-operate to achieve one vision. It is directly comparable with making movies, whereby you combine several other artforms to create a single narrative or expression.įor a single person or a small team of people to be able to combine such arts as programming, music, script writing, design, production and many other disciplines -into a single concept – shows a level of ambition and commitment that we should all be respectful of. It’s an artformįorgive me a moment, as I put my pretentious hat on. Here are 10 reasons why indie gaming is so unbelievably important. ![]() Why am I telling you about a decades-old game compilation? ![]() This was a compilation called They Sold A Million, and on its disk were four games: Jet Set Willy, Sabre Wulf, Daley Thompson’s Decathlon, and Beach Head. ![]() Then, one day, dad brought back a strange looking package (unless you were into those Drum and Bass or Jungle tape packs – in which case, it was just like one of those), within which resided a disk. Just lines and numbers on a green screen generating more numbers and lines. Whenever I saw my dad trying to work on this thing I would be amazed, dazzled and aghast at just how ridiculously dull and turgid the beast was. It had a keyboard, a disk drive, and a green screen. I cut my gaming teeth on an Amstrad CPC (thank you Lord Sugar). Yet another part of me wishes it was still more of a niche pursuit, as it was in the 1980 and 90s. Part of me is overjoyed that my favourite entertainment medium is now so hugely popular. Total War: Rome II, SimCity and Tomb Raider also came out last year, and were big hits. Last year, GTA V became the fastest-selling piece of entertainment in history.
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